Log In
Development
Looking for software to track and save movement, to analyze tremor in patients
(1)
Problem with frame.fingers().count() interactions
(15)
DllNotFoundException: LeapCSharp
(10)
Interactive objects parenting
(2)
Orion on original dev unit
(2)
[Unity] Interaction Engine - Anchor System Locked vs. Attached
(1)
Enhance/Decrease Hand Speed
(1)
OptiTrack + LeapMotion = IR interference
(7)
Orion vs V2 on Linux
(5)
Leap motion support AR Glass - Epson BT 300
(5)
Reposition anchor of sensor (i.e. hands) to another tracked object not on HMD (Orion)?
(1)
Leap motion data proxy
(
2
)
(26)
Man with 5 hands or how remove hands / reset tracking
(2)
[Unity] Is there a way to make the Leap think my fingers are perfectly straight and rigid so they don't affect other hand data?
(1)
Using Leapmotion with the new Gear VR using the additional USB port
(10)
Interactive Driving Controls
(1)
Snap rotation to position - Sign language project
(4)
C++ API: weird behaviour when used along Unity
(1)
Why is it so unnecessarily complex to get position and rotation?
(12)
Unity 2017, Leap Motion and HTC VIve, crash at playmode
(2)
Leap Motion js is conflict with third part Leap Motion APP?
(1)
How to attach objects to anchors in Editor?
(3)
'ToVector3()' doesn't seem to be working as intended (Unity)?
(2)
Can't find BrushHand_L and BrushHamd_R
(2)
Unity Script for recenter the LMHeadMountedRig
(2)
UE4 C++ project error "can't open "leap.lb""
(2)
I need Leap to see more in the downward direction from front of Oculus - need to angle mount?
(1)
Get hand swipe data
(1)
Undefined Reference Error in QTCreator
(1)
How or can Leapmotion detect smaller than expected hands?
(3)
← previous page
next page →