I am trying to enhance (and decrease) the speed of the leap motion hand movement, in a VR application.
I want to give an older player, who is not able to move his hands as far and fast as a young player, enhanced abilities.
I also need the interaction script to keep working, so that grabbing objects is possible.
I would like to avoid rubber arms, so that the hands don't extend over the normal arm length. Rubber arms would be an issue, if for example the old person can lifts the arm just a bit and needs enhancement there, but is capable of extending the arm forwards like a normal person.
What I tried so far:
(1) I changed the transform.position of the hand, but then the interaction script is off and not on top of the hand mesh anymore. This issue was discussed in this post. https://community.leapmotion.com/t/leaphandcontroller-scaling-best-practices/5702
(2) I scaled up the leapHandController, which makes the hand move faster, because the space where the hands can interact in, seems bigger for the user. Unfortunately this also affects the interaction script negatively and grabbing objects is almost impossible.
I am still a beginner so maybe there is a easy solution that I just can't see.
Thanks a lot.