Hi,
I've been attempting to reposition and anchor the hand models to another positionally tracked object (where the Leap sensor is located) in a VR Unity scene and have been mostly successful, but something else int he SDK (outside of LeapServiceProvider
and LeapVRTemporalWarping
?) appears to be moving the hands when the headset moves. I can't for the life of me dig into the code to see what's causing it.
Any ideas on how I might better go about this?
Thanks.