(Using the latest Leap SDK with Unity 5.5.1.)
Hi guys,
I've noticed that finger movement affects things like the angle between arm direction and hand direction, even if the palm itself isn't moving. Is there a way to nullify the finger data so that they don't affect the hand?
The desired result is similar to what happens when I make a fist (in essence, making the fingers "disappear"). Is there a way to override the finger data to make the Leap think either they are all perfectly straight and rigid at all times, or that a fist is made constantly (even when it isn't)?
Thanks.