I'm developing a desktop app that uses Leap Motion. I started with the scene which is quite large in scale. For the LeapMotion to interact with the rest of the scene I want to scale the LeapMotionHandController prefab, but that has wierd effects on the LoPoly Rigged Hand Mesh as seen below.
I tried parenting LeapHandController to an empty object, but the result is still the same.
Any clues on how to scale the LeapHandController prefab without deforming the LoPoly Rigged hand?