Hello!
I'm developing a desktop app that uses Leap Motion. I started with the scene which is quite large in scale. For the LeapMotion to interact with the rest of the scene I want to scale the LeapMotionHandController prefab, but that has wierd effects on the LoPoly Rigged Hand Mesh as seen below.
I tried parenting LeapHandController to an empty object, but the result is still the same.
Any clues on how to scale the LeapHandController prefab without deforming the LoPoly Rigged hand?
Thank you.