The Autorig script doesn't work anymore, as has been posted about here before.
So I thought I'd try manually rigging it, but as soon as I add my fingers to a Rigged Hand, the transforms all get wrecked, and I can't figure out how to stop this from happening.
I can manually correct all the positions back to the default for the model, but once I actually start the scene, the fingers seem like they have all been twisted 180 degrees. I have no control over the rotations because any changes to it get immediately set back by the scripts.
Is there a working example of rigging hands which belong to a complete model? The capsule hands example seems to work fine. (I'm using desktop and this is literally the only example I was able to find that wasn't VR, and it uses completely different scripts to what I was hoping to use.)