I attached a LeapMotion to my HTC Vive and wonderd which offsets are applied to the computed hand/finger position in order to render them to the right position in VR.
So image the computed palm position in meters in the Leap coordination space (LeapAxes) is (x: 0, y: 0.3, z: 0) i.e. 30cm above the leap. In the Unity coordination space this might be (0,0,0.3) - (xOffset, yOffset, zOffset) + the position of the Leap Camera in 3D space .
So in the picture you can see, that the leap is attached to the HMD and computes the position of the palm (green point). But I think the rendered position is in relation to the users eyes (red point). So what are (xOffset, yOffset, zOffset) i.e. the red arrow from the Leap to the user eyes?