This is the progress thread for my Leap Motion 3D Jam entry 'Weightless'.
It's a meditative VR experience about inspecting space debris in a weightless environment. The experience is controlled entirely through the Leap (no keyboard, mouse or gamepad).
I'm designing around a few key insights:
I want the player to have an experience that's only possible in VR, so taking advantage of the ability to look around in any direction and having good spatial awareness led to investigating a weightless environment that allowed freedom of movement in any direction.
I wanted interaction unique to the hand tracking of the Leap. The idea of gently nudging and inspecting objects in microgravity would be very difficult with a traditional control scheme but with the Leap it feels really natural.
In VR, with positional tracking, parallax is strongest in the near range so most of the games' interactions happen within arm's reach. Being able to bob your head around (and sometimes walk entirely around) an object really makes it seem as though it's there.
I have a lot more planned, including a short story and objectives but the December 1st deadline is fast approaching…
Any and all feedback is welcome, thanks!