Ever since I updated to 2.1.5 the Leap won't work with the .exe of my Unity project. Debug it works fine, but when I build the .exe (exactly the same scene) the Leap won't register at all like it doesn't exist.
Any ideas on what could have caused this? I have never had this problem before, and it started after the update.
Note: I have updated my DLLs to the latest versions.