@Joe_Ward, I'm curious about the move away from the Leap DLL. For my Hover VR project, I found it very useful to have the Leap DLL -- I could reference it in my own libraries, using a separate VS solution, and keep the code out of the Unity project itself.
I realize that this isn't the most "Unity-centric" way to do things. I just prefer to drop versioned DLLs into my Unity projects, rather than pasting all the code directly into it.
For Hover VR, this approach helps to keep the installation clean, because there are several optional libraries (for different UI components, input devices, etc). The developer simply chooses which Hover DLLs to include in their project.
Any chance we could see LeapC provided as a DLL instead?
(Tracking this for Hover VR at https://github.com/aestheticinteractive/Hover-VR-Interface-Kit/issues/41).