Hi there!
I downloaded the new Gitnamo plugin code and am having no luck getting my LeapHands (Floating) to interact with triggers in my UE4 scene. It seems like even though I can see the LowPolyHands in front of my HMD during gameplay, there’s another copy of them far down below the camera at ground level in the game that aren’t moving. All I need is for the hands to trigger a box trigger on overlap, but so far I’m not even getting a debug that they’re in use.
Thank you for your time!