Situation: Up until 4.25 I was able to compile the master branch of the Unreal plugin without any problems. I could even use the plugin if I start the Diagnostic Visualizer, and run it parallel with the Unreal Engine.
Problem: 4.26 compile gives this error:
LeapImage.cpp(83): error C2027: use of undefined type 'FTexture2DResource'
LeapImage.cpp(87): error C2027: use of undefined type 'FTexture2DResource
error MSB3073: The command "C:\Windows\System32\chcp.com 65001 >NUL
error MSB3073: "C:\Unreal Engine\UE_4.26\Engine\Build\BatchFiles\Build.bat" LMPluginEditor Win64 Development -Project="D:\LeapMotion\LMPlugin\LMPlugin.uproject" -WaitMutex -FromMsBuild" exited with code 6
Like I said, 4.25 build perfectly fine, no errors whatsoever. In 4.26 something changed. Could be even something different than this. Can you guys help me out to find what exactly?
Thanks in advance.