I have a project setup where I interact with the controls inside of a spaceship using Orion.
Problem is that the RigidHand hitbox does not follow the model of the hand as it should when the ship starts moving forward.
When the ship is idle everything works perfectly, but as soon as it starts moving, the RigidHand always drags up behind. Problem is probably due to a simple timing between updating the model of the hand and its hitboxes.
Fixed update VS update in unity3d ...
I am still looking in the code, but some help would be appreciated
Thank you!