I created a VR mouse using Unity and LeapMotion.
With my left hand, no problem, I attached my mouse script to the LoPoly Rigged Hand Left.
I did the same with my LoPoly Rigged Hand Right, but each Index movement alter my LoPoly Rigged Hand Right transform position, not much but just enough to alter the precision of my virtual mouse.
I have exactly the same settings for my 2 rigged hands, my mouse script uses localPosition coordinates in Unity.
Does anybody has already found and solved this issue ?