Like the title says, I have the hand tracking working just fine in the Unity editor but as soon as I create a build and run its executable, there's no hands at all.
The service detects that I'm running the application as it goes from "Idle" to "Tracking" and immediately goes to Idle as soon as I stop the application.
I'm using Gemini 5.6.1 and the Ultra Leap Tracking 6.0.0 package in Unity. My Unity version is 2020.3.32f1.
The tracker_log from Gemini 5.6.1 doesn't give much info, but it does give some:
"[2022-08-25 16:48:33.094] [console] [info] leap::ClientConnection::handleAuthenticateRequest()#303: Starting 'ClientConnection' event
[2022-08-25 16:48:33.284] [console] [info] leap::TrackingRunner::processQueue()#275: ImageStreaming has been Disabled"
This is what I get when I start the application.
Any ideas?