Hello, I'm using Leap Motion for a school project, actually using InputUI package to manage all the Menus, I want to control a car that is using Wheel Colliders with my hand, made the controller using Input.GetAxis from unity, so, with GetAxis("Vertical") my car accelerates and brakes, and with GetAxis("Horizontal") my car turns left or right.
I want to get the OFFSET of my Palm in XY plane (XZ in Leap Motion coordinate system), for example, if my hand has an OFFSET of 1mm in the X+ axis, I could multiply 0.1 by MotorForce and the same with the rest of the variables instead of using the default Input.GetAxis control of Unity.
Or there is another way to control Input.GetAxis with LeapMotion?
Thanks!