We are trying to develop a game that uses an entire human model sat in a chair. We have successfully made a pair of biceps that are disconnected from the body and the pepper full leap hands. We drive the shoulder to point at the elbow (since the leap cannot track this space) and it works great when the meshes are separate. However, we are running into issues when we attempt to recreate leap motion using a fully rigged character.
When setting up an arm, we are able to fully set it up until we fill in the variables for the rigged hand and rigged fingers. When we fill in the parameters for the fingers, palm and forearm, the mesh is severely deformed at the respective points (deform position is not selected). Has anyone else had success with setting up a mesh that we have developed? Mesh has identical rig structure to pepper rigged hands from the elbow and below. I an NOT trying to track the whole body, just to track the forearms and hands of a full body mesh.