Hello, I have a Unity project using Core Assets version 4.3.4 and Unity versoin 2017.2.4.
In either editor or build, if the Leap isn't connected but the Leap Control Panel is running, Unity will hang and be able either to close a build application or exit play mode in the editor - until a Leap is plugged in. This happens on the example scenes as well.
I've tried many fixes to this, but nothing has worked. It seems to me the problem lies in garbage collection, where Leap objects aren't being disposed of without a Leap plugged in. I tried handling this by calling Dispose() on a LeapController class, but have had no success with this. Any help would be greatly appreciated. Has it been fixed in newer versions of Core Assets?