I am currently trying to use the Unity Software to get the position of fingers and then send the data to an Arduino so I can control servos on a robotic hand. I am using the Uduino Software to communicate with the Arduino.
I cannot figure out how to get the angle between the fingers. I have looked at the C# documentation and see the Bones and Bone vector parameters. Can I use this in a Unity Script to find the angle between the Proximal and Intermediate Phalanges? If so, how?
I have seen there are ways to do this using past software versions but I would like to use the newest version I can.
I am new to Unity so I'm sure there is a simple solution I just don't know. I do have experience coding though but mostly in C++ and Python. Thanks for any help in advance.