I have a project that was built from the ground up with just Unity + Leap Motion, now I'm looking into adding multiple options for controllers, like Oculus Touch and, just for testing, keyboard. I took a look at the Leap Interaction Engine and it seems to be what I need.
However, I don't think it properly explains how to map VR controls to the controls that are already present in a leap project. I also get a ton of errors, and can't run the example scenes. Anyone have experience doing this? What properties should one define for its grasp axes?
I'm using Unity version 2018.1.1f, Orion 3.2.1, Core Assets 4.3.2, and Interaction Engine 1.1.0 (so any tutorials that mention Brush Hands are too old to be relevant).
Update:
I decided to try the included example projects to get a better idea how to set up a rig and controllers, but I keep getting these errors. I have fixed the problem with not recognizing tokens, but why am I getting a new CTOR error every second