ertanturan,
I have no idea what you updated... The engines are fairly stable and will work if your design is efficient.
You are the developer and you need to design your solution before anyone can help you with specific problems.
By specific, I mean:
Why can't your pincers use PINCH? What kind of colliders are you using? Which LEAP action are you applying to the pincer objects? Are you using statics or kinematics?
Unity3D is has a physics engine with rules and LEAP physics are added in as custom package imports.
Documentation, Tutorials and examples are where you will find your design answers.
Make sure you can control objects in your Unity scene without LEAP
Make sure you can control objects with your LEAP hand unity example scenes.
Then try to create a new project that imports the LEAP packages with your Scenario.
You will then have specific situations to discuss in the appropriate forum.
You will know if the problem is poor design in Unity3D or poor use of LEAP Orion.
https://docs.unity3d.com/Manual/CollidersOverview.html
https://leapmotion.github.io/UnityModules/interaction-engine.html
If you review these documents and they are not helpful, I really suggest that you get with a Unity or Leap interest group or college program and talk to an experienced developer there so they can help you with your design. College Interns are often available for projects if you are stuck and you need to get something into production.
I would encourage you to improve your design skills as this will be a very important technology for then next 5 to 10 years... It is well worth your effort.
HOTTHANDS