This post is regarding an issue I'm having exploring the Autorig feature demo'd in the developer's free Unity asset package, Hands Module.
I'm getting this error message in Unity when trying to set up the Rigged_Hands_Autorig_Example scene included in the latest Hands Module package: 'Assets/LeapMotion/Modules/Hands/Examples/Scripts/CycleHandPairs.cs(15,10): error CS0246: The type or namespace name HandModelManager' could not be found. Are you missing an assembly reference?' as well as 'Assets/LeapMotion/Modules/Hands/Scripts/LeapHandsAutoRig.cs(19,13): error CS0246: The type or namespace name
HandModelManager' could not be found. Are you missing an assembly reference?'.
When hovering over the HandModelManager text in the script, it says 'error CS0103: The name 'HandModelManager' does not exist in the current context'.
Any ideas on how to fix this? I'm really not sure where to start; I opened up the corresponding scripts and tried reverting every instance of HandModelManager to HandPool to see if it worked, but to no avail. Currently using Unity 5.6.2 with the latest LeapMotion drivers and the latest Core, Hands Module, and Interaction Engine asset packs.
I have verified that my LeapMotion device works using the demo in the developer's Unity Core assets package, there I am able to control the pre-rigged hands, even using them to interact with objects powered by the Interaction Engine asset package