Hello,
I am trying to make an object follow the hand using Unity and Leap motion. Therefore, I used the ToVector3 function to access the position of the hand. However, the function does not return the correct position data (i.e. it is not scaled accordingly, z axis is flipped with the y axis and x value is negated). Have anyone encountered this problem? If yes, please feel free to comment on this topic! Thank you for your time.