Hi guys, I'm using unity 5.6, orion latest and all the updated assets.
I'm trying to make a laser appear from the finger tip (I will hopefully use it later to teleport in that position).
The problem is that "hand.GetIndex().TipPosition.ToVector3())" and every similar function is always set to (0.0,0.0,0.0), even if I move the camera or the hands.
Any ideas? thanks!