Currently, I am trying to develop a VR content with slow motions by using Time.timescale.
For example, the slow-motion must be triggered when the grasp happened. The slow-motion is triggered and applied properly on the cube, however, it doesn't apply on hand models as below image.
The cube moves slowly but the hand moves same..
I'm using LeapHandController and Interaction Manager on the cube. Wrote Time.timescale script and applied on the cubes.
I also tried to apply the time script on the hands but doesn't work.
Could anyone help with this or have some idea why this is happening?? Thank you!!