I'm currently applying the function MirrorX() rather than the settled MirrorZ() to the frame obtained from the LEAP, inside the class CopyFromLeapCExtensions.
This leads to a problem with the Interaction Manager, in particular the box collider generated from Interaction Hand and so, the Contact Fingers are always flickering the position and rotation: in fact, in image 1 it's shown the uncorrect position and rotation followed by the correct position and rotation in the next frame (image 2).
This alternance is recurrent during the execution (uncorrect-correct-uncorrect-correct....).
The version which i'm using is Unity 2021.3.14.f1, the version of Leap Tracking Service is Gemini and the plugin for Unity is the latest.
How can i solve this problem?
Thanks in advance.