I've just received a new Stereo IR 170. I plugged it in and installed 4.1.0.
The tracking software and Service is working. All Device Status is green.
The Visualizer and Diagnostic Visualizer work fine.
I also installed TouchFree which also works fine.
I then downloaded the latest Unreal Driver 3.9.0
created an empty 4.27 project
created a new "Plugins" folder at the root level
Put the downloaded plugin files into the new folder
Reopened the project and made sure the plug-in was activated.
I placed the device in a desktop (face-up orientation)
placed a "LeapDesktopActor" in the level.
Placed a Player_Start node where it would clearly see the hands.
Placed a static cube over to one side, to verify the camera position.
In LeapDesktopActor I changed AutoRecieveInput to Player0
No matter what else I do. it never works when I hit play. I see no errors.
I tried adding a C++ class and rebuilding for Visual C++.
I tried Gemini and Orion. Currently Orion.
I tried additing a SetLeapOptions in the Level BluePrint. and modifying a GameMode File.
When nothing worked (even though the Tracker still shows all green in the Tray Control Panel,
I tried doing it in 4.26 as well. No dice. Other Unity and 3rd party apps are working fine.
Are there any known issues with Unreal and Plugin 3.9? Are any other plugins known to interfere?
I can't find any info online of anyone else working with the new versions, but it seems to be
something in Unreal that is stopping it.
Oh by the way...no errors reported in the console, or when building or playing.
It just doesn't work.
Appreciate any help.
-e