I am using the Leapmotion Unity SDK. I'm trying to send LeapMotion data from one computer running
unity to another. I'm using Hand Module provided by LeapMotion. How do i transfer data from one system to another so that the other system is able to read this data and transfer it to a human avatar?
What I've learnt so far
- Frame object has all the data required to build a hand, but it's Serialize and Deserialize functions aren't implemented in C# yet.
- The hand model manager handles the incoming frames and updates the hands, so i tried finding the stacktrace of functions invoking the OnUpdateFrame function. I cant find any specific function where even if I get the Frame data from the server, then i can simply pass it there and the hand model moves on the other system.
Basically, how will I load and store frames ?