kind of a basic question: in the first picture (Blueprint)
...what information does the Rotation in break LeapBoneData contain? If I'm "attaching" a body to the fingers, the body follows the movement of the individual fingertip, so that's clear. But I also tried combining the Rotators of the index, the middlefinger and the thumb and somehow, in playmode, the body than twiches.
So I printed the Rotation of the break LeapBoneData to the screen and found out, that sometimes, even though the hand is barely moving, pitch/ yaw or roll of a finger changes from 180° to -178° or something like that. In the second and third picture you can see that the hand holds still while the rotationdata of the fingers (third row of the dark red Info) changes it's sign (+,-):
So I guess my overall questions would be: How can I combine these three Rotators without getting this twich resp. how can I prevent the Rotator sign (+,-) to switch? Am I missing something basic?