Hi, just started developing with the leap motion, with the Rift S and Unity. It works great when I keep my head still, but as soon as my move my headset, the hands are super jittery and look like they're being rendered at a different frame rate. I'm just straight up using the LeapRig prefab, which I thought was supposed to account for the latency differences? Not sure if it's something else, or there's some setting I'm missing.
Thanks so much!
Note: this happens to me too when I use the Leap Motion Visualizer