Spent the day integrating Leap Motion into our existing game. The game doesn't have a name at the moment (in fact, we're having a competition to find it a new name: http://www.crystallinegreen.com/competition )
The game is all about colour matching. Whatever colour is at the top of the wheel (as indicated by the square) is the player's current colour. Players rotate the colour wheel using their hand to change the colour:
(I'm assuming it's ok to use the Leap Motion logo at the end of the video? If not, let me know and I'll take it out. The video is unlisted at the moment anyway)
Our game was designed from the ground up to work as a motion control game, since it's being developed primarily for the Wii U / to use Wiimotes (rotate the Wiimote to change colour). Leap Motion is great, because it gives us the option to do a PC version in the future (though not decided for certain yet that we will). Downside is that at least for the jam, the game isn't exactly "fundamentally different", but hopefully we can think of some cool stuff (maybe with finger movements) that the LeapMotion can add to the game.
We're thinking we'll make the rotation only 90 degrees rather than full 180 degrees, as currently, it can be a bit uncomfortable / a strain on the wrist rotating it a full 180 degrees.
The other problem is with player's occasionally moving their hand outside the range of the LeapMotion, thus losing control for a second. Since it's a music game, don't really want to pause the game when that happens as it'll really break the immersion. Also, one time, the up axis of palmNormal flipped when this happened (see video below). Hopefully will happen less once we change the rotation angles.
Most of the work done so far has been spent re-coding our input system to handle different forms of input. The actual code to use the leap motion worked great straight out of the box. From a technical perspective, we just grab palmNormal and do a bit of maths on it to get the rotation, then feed that into the game to rotate the colour wheel, change the colours etc.