In V3 (Orion) SDK we had the pure C# bindings as well and in there we had
Controller.RequestImages(int frameid, Image.ImageType type, byte data)
to request for new images. Now in SDK V4 sadly the official pure C# bindings are gone and I had to extract the bindings from Unity Modules (LeapMotion/Core/Plugins/LeapCSharp). I needed to remove like 10 unity specific lines for exception handling and boom it was working fine for hands in my .NET 4.7 app. But unfortunately I couldn't figure out the new way of how to get images, as I found no indication of actively requesting images in UnityModules but Controller.ImageReady event never seems to be invoked.
So how does that work in SDK V4?
thanks in advance!