I am creating a project wherein I need to record Leap Motion hand data and then play this data onto a 3D hand model in Unity.
Currently, I am using Python to record Leap Motion hand data.
I write this data to a .csv file.
Then, I create a C# loop that reads the data from the .csv file and attaches the x,y,z positions to a sphere in Unity.
My goal is to get the five finger tips, mid phalanges, knuckles and palm position for both hands rigged this way, and then attach these data points to a photorealistic hand model from the Unity assets store.
However, it seems there must be ways to simplify this pipeline.
To reiterate: My goal is to record data from Leap Motion hands and then rig this data to be played onto a 3D hand model in Unity.