One thing I'm trying to do is move a graphic from one renderer to another. It's a thing I'm going to need to do frequently, since I use drag-and-drop interactions for pretty much everything. I'm running into a problem though - it doesn't seem to be possible to remove a graphic from one renderer and add it to another in the same operation - because the add/remove operations get qeued up and executed the next frame, if I remove a graphic from one renderer and then add it to another, the removal winds up happening after the addition, and the graphic's internal state tracking for current renderer and current group ID get blown away. I suppose the workaround is to delay execution across several frames but that feels kind of hack-y. Is there anything I'm missing? I am ensuring that the graphic has a valid group name every time it goes from one renderer to the next.