I'm having some issues getting proximity detectors to work in my current implementation. I want to use a proximity detector on one hand to determine when it is close enough to the other hand to trigger some other interaction detectors.
I have a point detector on the Right Hand targeting the left palm, and that works just fine and as expected. The gizmos correctly track the left hand and activate when pointing at the left palm. However, the gizmo for the proximity detector (which is on the same Right Hand gameObject, targeting the same Left Hand palm as finger point), does not track with the left palm. Instead, the gizmo remains static in place, with the placement changing based on where the left hand comes in at when detected.
Furthermore, even just going by the static target, I'm not able to trigger a proximity event by entering the activation area. I'm only able to get a constantly "On" or constantly "Off" state depending on how big I set the On/Off. I'm wondering if the gizmo should be moving but isn't based on the Leap interaction, or if there's something I'm doing wrong.
I don't have any events being triggered with these detectors yet, I'm just checking for positive detection in the editor during playmode.