Im using the Latest Orion Beta in Unity 2018.2.21f1.
First, I need to check "down" states for each finger, if the fingertip is lower than that finger's intermediate bone, when I have my hand in certain position the results are not what I expected.
Second, I need to identify which finger tip is in a lower position than the other figer tips. In this case, the detection of ring finger often gets
treated as a middle finger and viceversa.
I noticed it in the Leap Motion Visualizer and on a Unity project.
Is this a known issue? I'd appreciate your help.