The size of the table is important. User hands must stay within the detection zone for the entire time.
Gesture of the fingers is important for locking on..
May I suggest the hands grab knobs affixed to the top of the table so the sensor can see the thumbs or fingers.
Please note that tilt tables examples made with V2 LEAP are not stable with Orion build.
Unity has a new 3D Kit with tutorial that will get you up and running in Unity System..
No VR Visor solutions in Unity tend toward mobile screen development.
Hope these tips help