For a final project, me and my classmates are creating a multiplayer, cross-platform Jenga game in Unity. One of the platforms that I am working on is the Oculus Rift, including the Leap Motion. We have a basic room set up with our players spawning, but our problem comes with the Leap Motion player. Through Photon, we have set up or views and components in several different ways, but cannot get the hands to show up over the network. Another problem we've run into was implementing the Interaction Engine over the network as well. If anyone has any first steps to take or advice into getting this to work it would be greatly appreciated.