I'm playing with the images api (to enable camera passthrough) right now and I'm having some difficulty setting up the quad for each eye properly to align with the hand controller.
I've seen quite a few different values for the position and scale of the quads throughout the different examples and a blog post on the topic (http://blog.leapmotion.com/getting-started-unity-oculus-rift/) seems to imply that the oculus 0.4.1 sdk changed the needed values for each eye and the HandController object.
Is there any up to date reference for the sizing/positioning of the quads for each eye to enable passthrough with the hand overlays correctly aligned?
Edit:
In case this is a bit confusing, I'm specifically wondering about the "consistent scale and correct placement of the textured quad showing the camera image" referenced here: https://developer.leapmotion.com/documentation/csharp/devguide/Leap_Images.html