Hi, I'm having an issue with the palms of my hands drifting. While the hands are tracked and visible to the inspector, the R_Palm and L_Palm objects move a very significant distance away from their parent, and continue to do so until losing tracking. As seen in the screenshot, this quickly builds up to large distances (several thousand units), meaning that the hands are not remotely usable to the user in VR.
I believe this issue is related to Unity's Scriptable Render Pipeline as this issue does not occur in a similar project using the same Unity version but no SRP.
Unity version is 2019.2.0f1.
EDIT: I believe this is the same issue as https://forums.leapmotion.com/t/leapmotion-support-lwrp-vr-unity3d-problem/7520 . Unfortunately disabling temporal warp is not an option as the hands end up moving relative to the Rig's root, rather than with the HMD.
EDIT: By using a Transform-based device offset I have been able to at least get the hands in front of the user. https://github.com/leapmotion/UnityModules/pull/1019. Unfortunately this is not a suitable fix as the user's hands appear to sway or 'swim' as the user moves their head from side to side.