Hello,
I am trying to use the RigidHand Bone3 gameobject as an onTriggerEnter collider for UI elements, but also for onCollisionEnter events which requires that the collider be toggled between isKinematic for certain situations. The capsule collider rigid body behaves fine when isKinematic is true, but when isKinematic is false, the capsule collider starts jumping around. I can solve this partially by selecting interpolate-interpolate, but it is still slightly jittery. Should this be expected? Is there some way to fix this jitter? (using latest version of sdk and assets) see this link for video of the jitter: https://youtu.be/lMxCJN9Vc6Q
Thanks, Jacob