Just getting started with your plugin in UE4.9.
The Demos are nice and working (except for excessive left rigged hand flickering).
As far as I understand the position coordinates are already calculated into UE world coordinates.
Is there a tutorial or doc how I can map those to a third person char?
If that is possible (with customController I think), how can I blend it with an animation?
Character with hands following leap motion jumps. The Jump animation is played (including handscoords). On every tick leapmotion coords are applied to hands as well.
Is that case handled?
Is it possible to blend both animations (realtime for hands, mocap for other bones)?
What would happen if the character is e.g. flying in horizontal position. How does the plugins controller behave?
Thanks in advance.