When I am going to catch Cube, a collision judgment is too sensitive only by Core function.
Cube splits open in the wrong direction and flies.
It is not cured even if I add "Leap Motion Interaction Engine".
What should I do?
It sounds like the objects are bouncing off your hands before you can engage the grasp? Take a look at the examples in the Interaction Engine repo to see how interaction objects can have their behavior fine-tuned
Thank you for answeringLook at that page and make adjustments.