Hi everyone,
I am also having the explosion issue with leap motion and the link that was given as solution is no longer valid, so can you provide that link again.
By the way here is what I am getting in logs
Explosion was detected! Object C(Clone) (UnityEngine.GameObject) has been reset to its previous state. If this was intentional movement, make sure you have called NotifyTeleported on the InteractionBehaviour, or raise the explosion velocity threshold.
UnityEngine.Debug:LogWarning(Object)
Leap.Unity.Interaction.ActivityMonitorLite:UpdateState() (at Assets/LeapMotionModules/InteractionEngine/Scripts/InteractionBehaviours/ActivityMonitor.cs:60)
Leap.Unity.Interaction.ActivityManager:UpdateState(Frame) (at Assets/LeapMotionModules/InteractionEngine/Scripts/InteractionBehaviours/ActivityManager.cs:166)
Leap.Unity.Interaction.InteractionManager:simulateFrame(Frame) (at Assets/LeapMotionModules/InteractionEngine/Scripts/InteractionManager.cs:750)
Leap.Unity.Interaction.InteractionManager:FixedUpdate() (at Assets/LeapMotionModules/InteractionEngine/Scripts/InteractionManager.cs:645)