I have set my graspedMovementType for an Object to "nonKinematic", so that it collides with colliders.
When i start up my programm and grab the object it collides once with the collider, but after letting it go and picking it up again, the isKinematic property of my object is overwritten to true, even though the graspedMovementType remains as "nonKinematic". Even when setting the isKinematic property to false via OnGraspBegin, the property is overwritten.
Any ideas, what could be interfering?