My unity project tracks perfectly fine in editor but in builds the LeapService cannot find the connection.
Leap Service not connected; attempting to reconnect for try 1/5...
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object)
UnityEngine.Logger:Log(LogType, Object, Object)
Leap.Unity.LeapServiceProvider:checkConnectionIntegrity() (at C:\[path]\Assets\ThirdParty\Ultraleap\Tracking\Core\Runtime\Scripts\LeapServiceProvider.cs:849)
Leap.Unity.LeapServiceProvider:Update() (at C:[path]\Assets\ThirdParty\Ultraleap\Tracking\Core\Runtime\Scripts\LeapServiceProvider.cs:450)
(Filename: C:/[path]/Library/PackageCachefirstname.lastname@example.org/Core/Runtime/Scripts/LeapServiceProvider.cs Line: 849)
I am using Unity 2019.4.16f1, I have my Leap Motion software updated to the newest version, (v5.3.1-0d83c9b8) and I have my Unity plugin up to date (5.2.0). I'm on Windows 10. My Leap Motion also has no problems connecting to other apps.
Hopefully someone has some advice because I've tried all the solutions that I could find related to this issue.