I'm part of a group project at Academy of Art University and we're excited to implement Orion into our game.
I'm attempting to emulate the listener found in the Sample.cs in the SDK folder using C# in Unity. However, extending Listener returns with a missing reference. To confirm, my Listener class should look something like this?
using System;
using System.Threading;
using Leap;
class LeapListener : Listener
{
//Do things here.
}
The information in the API documentation for Orion that addresses Listeners is brief, so I'm having a hard time understanding how it's implemented. Perhaps I'm going about this the wrong way?
I'm using the most updated packages and SDK on Windows 10 with Unity 5.3.2p3
EDIT: When I open any HTML file under LeapSDK/docs/cssharp/api the page shows a warning about not finding the class in "doxygen xml output"