I meant the physical setup of your project or game. Is this a project where both participants are expected to be in the same room? If so, I'm not sure there is a perfect solution. However, moving the players farther apart will decrease interference. Here at Leap, as you might imagine, we have Leap devices flashing all over the place. I usually only get functional degradation when I am looking at a second Leap device right at my desk. How close are the players when the problem happens?
(The video wouldn't play for me.)