Hello! I'm doing a project with Leap using Unity and I'm trying to add a feature where the camera and leap hands move forward/backward in the scene according to the Pitch of the left hand. So far I have managed to get the camera and hands to move relative to the pitch. However, the coordinates of the hands are still in the same position (e.g. when printing finger.TipPosition, the values are the same even though in the game view my camera and hands are moving forward in the scene). Could anyone guide me on how to move in the scene and have my hand coordinates reflect the same?
Please can you confirm if you are using VR or desktop mode to build this with?
Are your hands configured as a child of the camera?
If you can post a screenshot of your LeapRig then we can have a look at this for you and advise further.
I'm using desktop mode to build this project. Here is a screenshot of the hierarchy. I placed the hands under the camera rig because I want to move the hands with the camera when I perform certain gesture