Hello all,
I have been developing my undergrad research project and have collided into a problem.
Currently, I am attempting to mirror my left hand in UE4 (4.19.2) and was successful by simply duplicating left hand in the LeapMotionEchoHands by scaling it in negative direction.
However, by unknown to me reasons, copied hand keeps moving along with camera movements, which does not work for my project conditions.
Is there is any possible alternate route or modification to my current settings that I can accomplish?
Thank you for your attention.